Display Name = "Tower of the Chaotic Puppeteer 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 14, 16, 2, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 19, 16, 2, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 36, 13, 2, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 34, 17, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 4, 13, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 10, 25, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 341, 24, 24, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 188, 293, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 188, 293, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ControlSwitches([100, 100, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 188, 293, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"kagetumugi\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_kagetumugi_st51", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Oh... you've finally arrived."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Kagetsumugi...?"])
    ShowText(["Even though you should be with us, why are you here...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The figure standing before us is the same Kagetsumugi who has attacked us multiple times."])
    ShowText(["What on earth does this mean...?"])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["This is the body I prepared as a backup."])
    ShowText(["Why is it activating on its own?"])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["That's right, I was created as your substitute body..."])
    ShowText(["It seems that even I have now acquired a soul like this."])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["What are you saying about souls?"])
    ShowText(["A mere doll's body cannot host a soul."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Hehe... the fact that I'm here speaking like this is the best proof."])
    ShowText(["But you, right now, look nothing like the real thing, do you?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... compared to the tea-serving doll that has mastered its role as a mascot,"])
      ShowText(["This one in front of us looks much more like the real Kagetsumugi."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... compared to the tea-serving doll that has mastered its role as a mascot,"])
      ShowText(["This one in front of us looks much more like the real Kagetsumugi."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Indeed... compared to the tea-serving doll that has mastered its role as a mascot,"])
      ShowText(["This one in front of us looks much more like the real Kagetsumugi."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["While my allies are saying such things... what do you think?"])
    ShowText(["Am I not the true Kagetsumugi now?"])
    ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["No matter what you say, I am the creator and you are the created."])
    ShowText(["How foolish it is to defy your creator..."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Um, Kagetsumugi......"])
      ShowText(["Isn't every word you say a boomerang?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Um, Kagetsumugi......"])
      ShowText(["Isn't every word you say a boomerang?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Um, Kagetsumugi......"])
      ShowText(["Isn't every word you say a boomerang?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, Kagetsumugi was a doll created by the previous Kagetsumugi."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Because it was crafted so intricately, a soul was born within――"])
    ShowText(["And then it killed its creator and took their place."])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["If the main body disappears here, I will be the true Kagetsumugi――"])
    ShowText(["So, I will have you broken."])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["What a foolish scheme......"])
    ShowText(["Even if you kill me, you cannot become me."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I feel like the parent's karma is all coming back to the child......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I feel like the parent's karma is all coming back to the child......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["I feel like the parent's karma is all coming back to the child......"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc1", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["Now, are you all going to protect that tea-serving doll?"])
    ShowText(["If you get in my way, I will show no mercy......"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I suppose there's no helping it...... here I go!!"])
    ConditionalBranch([4, 36, 0])
      ShowTextAttributes(["rucyfinac_fc1", 2, 0, 2])
      ShowText(["\\n<Lucifina-chan>"])
      ShowText(["I'm already bored of playing with dolls......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["Good grief...... having to clean up after Kagetsumugi."])
      ShowText(["I wish the creator would manage their dolls better."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 766, 0])
      ShowTextAttributes(["shirom_fc3", 0, 0, 2])
      ShowText(["\\n<La Croix>"])
      ShowText(["I must be careful not to accidentally attack the real one......"])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["The tea-serving body me and the normal body me......"])
      ShowText(["What could possibly go wrong?"])
      ShowTextAttributes(["shirom_fc3", 6, 0, 2])
      ShowText(["\\n<La Croix>"])
      ShowText(["There are times when my hands get shaky......"])
      ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Aren't you just itching to hit me......"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 0, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["You have a face worth crushing......"])
      ShowText(["Shall we destroy it to the point of no return?"])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Since I want to reuse that body as well, I shouldn't break it too flamboyantly......"])
      ShowTextAttributes(["lilith2_fc1", 5, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["……………………"])
      ShowTextAttributes(["kagetumugi_fc7", 5, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Feel free to break it as you like."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 396, 0])
      ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
      ShowText(["\\n<Lilith Origin>"])
      ShowText(["You have a face worth crushing......"])
      ShowText(["Shall we destroy it to the point of losing its original form?"])
      ShowTextAttributes(["kagetumugi_fc7", 2, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Since I want to reuse that body as well, I shouldn't break it too flamboyantly......"])
      ShowTextAttributes(["lilith2_fc2", 0, 0, 2])
      ShowText(["\\n<Lilith Origin>"])
      ShowText(["……………………"])
      ShowTextAttributes(["kagetumugi_fc7", 5, 0, 2])
      ShowText(["\\n<Kagetsumugi>"])
      ShowText(["Feel free to break it as you like."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_kagetumugi\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 2117, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kagetumugi_fc1", 2, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I......"])
    ShowText(["I wanted to become the one and only, Kagetsumugi......"])
    ControlVariables([1333, 1333, 0, 0, 2])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kagetsumugi's movements stopped――"])
    Wait([30])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I can't believe such a situation has occurred..."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Did you really not anticipate this at all?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Did you really not anticipate this at all?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Did you really not anticipate this at all?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 4, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["I never expected the substitute body to start moving on its own,"])
    ShowText(["and to start talking about souls and self-awareness――"])
    ShowTextAttributes(["kagetumugi_fc7", 1, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["――I truly did not foresee this Kagetsumugi at all."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't that exactly what you are?"])
      ShowText(["Why did you not anticipate it at all?!"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Moreover, you should have prepared multiple substitute bodies, right..."])
      ShowText(["How many are left?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 5, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't that exactly what you are?"])
      ShowText(["Why did you not anticipate it at all?!"])
      ShowTextAttributes(["iriasu_fc1", 4, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Moreover, you should have prepared multiple substitute bodies, right..."])
      ShowText(["How many are left?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Isn't that exactly what you are?"])
      ShowText(["Why did you not anticipate it at all?!"])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Moreover, you should have prepared multiple substitute bodies, right..."])
      ShowText(["How many are left?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["kagetumugi_fc7", 0, 0, 2])
    ShowText(["\\n<Kagetsumugi>"])
    ShowText(["There are three remaining substitute bodies in standby mode."])
    ShowText(["There is a possibility that they will start moving on their own as well."])
    ConditionalBranch([0, 1026, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1027, 0])
      ShowTextAttributes(["iriasu_fc1", 3, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1028, 0])
      ShowTextAttributes(["iriasu_fc3", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["Good grief, really..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 766, 0])
      ShowTextAttributes(["shirom_fc3", 0, 0, 2])
      ShowText(["\\n<La Croix>"])
      ShowText(["Neglecting the management of your creations..."])
      ShowText(["Even so, you are a mage, you fool."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 5, 0, 2])
      ShowText(["\\n<Chrome>"])
      ShowText(["You've increased unnecessary work for me, you idiot..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I came seeking Kagetsumugi's body, yet――"])
    ShowText(["that body has its own will and is attacking me instead."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we leave the substitute bodies unattended, they may bring disaster to the world."])
    ShowText(["I must ensure the disposal of the three remaining bodies――"])
    PlayBGM(["RPG::BGM(@name=\"singun_kagetumugi\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([918, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([900, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([94, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([4096, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3478, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3478, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 340, 16, 35, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 344, 13, 19, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
